![]() If you’re at 1 health + 29 Armor, all he can do it heal you up to 15 (it also works well for your own Alex). For example, when you’re at 30 health, your opponent can Alexstrasza you down to 15. Armor is superior to Health in almost any way, even if we ignore Warrior synergies. Turning all of your Health into Armor is huge, despite no immediate gain in terms of life or anything. And I believe that this effect is indeed very powerful. If we slap a strong, positive effect on a card like that, it should see some play or at least experimentation. Thekal is a solid 3-drop even if we just look at its stats – 3/4 for 3 is the best you can get. It seems that Blizzard has finally recognized that issue and printed this card. Less so when playing against Aggro, but slower deck could not deal any damage to you until the mid or even late game, meaning that your healing-related cards could sit dead in your hand – alongside the healing cards themselves. ![]() When reviewing Paladin cards that were healing-related (such as Lesser Pearl Spellstone or Zandalari Templar), I’ve always mentioned one thing – the biggest issue with those cards is not that Paladin can’t heal, but that Paladin can’t heal himself when he’s at full life.
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